After Ys VIII got a release in July for PlayStation Vita back then, Falcom decide to release Ys VIII: Lacrimosa of Dana again for different console. Thus, Ys VIII: Lacrimosa of Dana is announced for PlayStation 4 in Japan. Also, they give an example of graphic comparison between the two consoles.
As a matter of fact, they already give the specific release date during general shareholders meeting. Moreover, we are able to get many useful information from Falcom‘s president, Toshihiro Kondo during his interview with Dengeki PlayStation. Hence, you can read it yourself below:
About the parts that are being powered up from the PS Vita version
Toshihiro Kondo: The part that had the biggest reaction was the action, and a part of us wanted to add more ways to play it as an action game.
Due capacities for the PS Vita version, Dana’s parts were a bit of an extra element, but in order to strengthen those parts we’re adding a new system called Style Change.
We’ve added an episode to Dana’s Eternia quest that involves rescuing a spirit. This spirit will also have features such as the power to transform, and a way to enhance that power.
Dana’s part will have features such as enemies that can only be defeated with certain styles, or dungeons that you can only unlock with certain styles.
As for Adol’s part, we’re adding a Control War that involves taking out dungeon enemies with not only Adol and friends, but also the Dogi crew of castaways, in something that’s like a different version of the Interception Battles. We’re also planning on adding more numbers to the Interception Battles as well.
What are the main appeals of the PS4 version?
The scenery’s beauty is particularly better. It moves smoothly in 60fps and the loading times are much faster than the PS Vita version. The Drifting Village isn’t split with a bigger screen, so you’ll get to travel seamlessly. Again, it’ll support 4K resolution.
We also plan on adding a mode that was in demand from Ys fans, so look forward to it!
(Many thanks to Hachima for interview’s summary).
What’s more, at the end of the interview, Toshihiro Kondo inform us that Falcom will make a sequel for Tokyo Xanadu.
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