This week’s issue of Dengeki PlayStation featured an interview with Tetsuya Nomura from Square Enix. He shared more information on two of the most anticipated titles from the company: Kingdom Hearts III and Final Fantasy VII Remake.
The most attention-grabbing information from the interview that deserve a special spotlight are:
- More information on Kingdom Hearts III will be revealed after the release of Kingdom Hearts HD 2.8 Final Chapter Prologue.
- The battle system in Final Fantasy VII Remake will be altered from the original ATB style to action-heavy style. It is still going to be enjoyable for both action-style experts and rookies.
Here are some highlighted points from the interview, courtesy of KH13. Head over to KH13 for the full translate of the interview.
In the latest trailer, we got to hear a new arrangement of Utada Hikaru’s “Hikari,” so that stirred up our hopes.
Nomura: Since I heard that Utada has returned from hiatus, I thought it was perfect timing, and I requested an arrangement from her. We have yet to decide the main theme for Kingdom Hearts III.
Also, when will you be presenting more interesting news on Kingdom Hearts III?
Nomura: We spoke of this a bit at E3, but we are waiting to speak more about Kingdom Hearts III after releasing Kingdom Hearts 2.8, so we have currently released all available information. Please wait shortly for new news.
Finally, please tell us more about the Final Fantasy VII Remake that has caught the world’s attention.
Nomura: If it had past materials like Kingdom Hearts, the basics would have been easy to understand, and the staff can understand the hurdles we’ve had to overcome, but at any rate, the battles in Final Fantasy VII have greatly changed from the original, since they’re something with more action in them. The next time I release information about Final Fantasy VII Remake, I think that I’ll definitely have to explain the specifics of what the battle system has become to the players. I think right now that nobody is really able to imagine a concrete battle, so I’m in the middle of coming up with steps that I can show and explain to people, “It’s this kind of battle.”
Sounds like you’re breaking your backs over remaking what was originally a command-based battle system into an action style battle system.
Nomura: We’ve heard a lot of Final Fantasy VII fans also say that they want to play the game with the original ATB style, but for the remake we’re proceeding toward an action-heavy style. Of course, we’ve added systems that future fans will be able to enjoy, so people who are bad at action-style battles, please don’t worry. For those who excel at action-style battles, we’re working to make this a system that’s different than what you’ve used before and can still enjoy. Recently, we checked the Guard Scorpion at the beginning of the game, and I think you’ll be satisfied with the realism you’ll feel there.
2017 is also the 20th anniversary of Final Fantasy VII.
Nomura: Like with the 15th anniversary of Kingdom Hearts, I’m thinking I’d like to plan something or other. It’s just that, since we’ve been keeping busy with productions, including the game World of Final Fantasy that I showcased today, I don’t think I will be able to share any new news until after things calm down.
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