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Project Re FANTASY Gets First Teaser, Core Staffs Revealed

Project Re FANTASY - Title

In the recent Niconico livestream hosted by Atlus, the first teaser trailer for the new IP codenamed Project Re FANTASY was revealed. The teaser does not show any of the gameplay, but it determines the mood of this new IP. Atlus also introduced the core staffs that will be working on this project during the livestream.

In case you missed it, check out our previous report on Project Re FANTASY here.

A timelapse of Character Designer Shigenori Soejima drawing an illustration based on the project’s logo was showcased at the beginning of the livestream. Below is the finished result of the drawing.

Project Re FANTASY - Logo Artwork

The core staffs that are participating in this project are as follows:

  • Director and Producer – Studio Zero: Katsura Hashino (Shin Megami Tensei III: Nocturne, Persona 3, 4, 5, and more)
  • Character Designer – Atlus Art Team: Shigenori Soejima (Persona 3, 4, 5, and more)
  • Sound Composer- Atlus Sound Team: Shoji Meguro (Shin Megami Tensei III: Nocturne, Persona 3, 4, 5, and more)
  • Scenario Planner: Yuichiro Tanaka (Persona 3, 3 FES, 4, 5 and More)
  • Scenario and System Planner: Azusa Kido (Shin Megami Tensei III: Nocturne, Persona 3, 4, 5, and more)
  • System Planner: Atsushi Watanabe (Persona 3, 4, 5)
  • System Planner: Kenichi Gotoh (Shin Megami Tensei: Devil Summoner, Persona 3, 4, 5, and more)
  • Programmer: Yujiro Kosaka (Catherine, Persona 4, 5, and more)
  • Programmer: Toshiyuki Niida (Shin Megami Tensei III: Nocturne, Persona 3, 4, 5, and more)
  • Programmer: Hirotaka Mizuno (Shin Megami Tensei: Devil Summoner 2, Persona Q, and more)
  • CG Designer: Yasuhiro Akimoto (Catherine, Persona 5)
  • CG Designer: Hiroki Fujioka (Persona Q, Persona 5, and more)
  • Project Manager: Akiyasu Yamamoto (Dragon’s Crown, Persona 4 Golden, 5, and more)

Atlus has updated the official website of Project Re FANTASY with official illustrations as well as messages from the core staffs. You can see the artworks, and read the translation of the messages below, translated by Dualshockers.

Project Re FANTASY official artworks (click to enlarge)

Katsura Hashino – Director and Producer

The Atlus RPG was born 25 years ago. At that time, positive stories set in the so-called medieval fantasy were the standard for RPG games. What we created was the “counter” to such a natural world view, the Shin Megami Tensei series and the Persona series that was born as a spin-off.  Until now, both series have always been created with concepts intended as counters for their times, including the latest games.

So what could a new RPG tackled by ATLUS be like now after producing counters to those times? I think it is to challenge the “normality” of the genre which has been consumed in various media every day for decades.

Yes, we have been successful at contemporary drama so far, but the theme for our RPG is actually a return to a “true fantasy world.” We believe that to create a wonderful gaming experience, we have to enter ourselves among those games about overflowing fantasy worlds, but to make something only we can make, and that is a counter to this era.

As the creators of both “Persona” and “Shin Megami Tensei,” those games will serve as the foundation for a work based on their “theme” and “essence,” providing a “new journey” to players around the world that only we can make. Please come with us and witness this challenge.

Shigenori Soejima – Character Designer

I’m very thrilled to be able to challenge a fantasy world that can stir the imagination of an artist, feeling the charm that cannot be bound to a single genre. Going back to the origins, and returning to high fantasy isn’t just about following stereotypes, but I think it’s about revealing the origins of a fantasy world in which images have been created for a long time, and looking at them again. From there, I will rediscover the charm of fantasy worlds, and I wish to deliver it to everyone. Please look forward to it!

Shoji Meguro – Sound Composer

I am doing my best to start creating music that I have never created before. While I believe that it will be challenging to reform my style, I am thrilled to be able to start a new adventure.

Scenario and Planning Staff (represented by Scenario Planner Yuichiro Tanaka)

The “Persona” series that I worked on, was a game with low sense of distance that utilized a commonplace premise, but in that sense, there is something named “fantasy” that is the polar opposite. Can I create a story that is required by such an era? I believe that facing this challenge is something of great value, so please watch over us with warmth. Thank you in advance.

Programmers (represented by Programmer Yujiro Kosaka)

Recently, I feel that the time in which people around me, including myself, play games has decreased. I think the reason isn’t just because work is busy, because we’re getting old and similar reasons. I believe the reason is that there are also fewer games that use that time as well. So I decided to join the new Studio Zero because I thought they might be involved in the creation of games that make you forget about time.

After all, since it’s a game, it’s familiar. For instance I might look at the menus. I think it would be nice if it was a game with many ideas. So I thought that it would be nice to contribute, and i’ve been allowed to participate as a programmer.  I’d like to become a driving force for the team, even a little bit, while looking for something I can help with.

Designers/Project Manager (represented by Designer Yasuhiro Akimoto)

Knowing that we were launching a new IP, I joined as a chance to be able to experience making something new from scratch. Even  if making”Catherine” was challenging, I enjoyed it. Even while experiencing hardships and trial and error, the pleasure of creating a new IP is unique. Atlus, that has created many contemporary stories, is facing a new challenge with high fantasy, and I think that it will be a new breed of game that has never been done before. As a designer, i can enrich the gaming experience with attractive characters, the world, UI, animation, effects, and so on. I will aim for a creative visual expression of high fantasy unique to Atlus. Would you like to join is in creating something new? We’re waiting for your application.

What is Studio Zero?

Separate from the studios that continue to work on series like Persona and Shin Megami Tensei, this is a place where we reconfirm the meaning of our existence from its origin, and start a new challenge – This is Studio Zero. We will return to the origins of creativity, and we decided to create this studio anew as a starting point to build big “counters” that this era needs for all platforms. Participating staff gathering in this studio are skilled volunteers who have worked hard together and built up the gameplay value of Atlus’ RPG so far. Please look forward to exciting things to come in the future.

Project Re FANTASY will be revealed more in the future.

 

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Most of my times are spent playing Final Fantasy XIV. Come join the adventure in Eorzea and find me (Frey Nightfall) in the Tonberry server!

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