Pokémon GO field test is currently being held in Japan, Australia, and New Zealand as mentioned in our previous report. Since the field test began, there are numerous leaks about the gameplay. Some of the latest leaks include Pokémon GO battle system, Pokémon catching, training, and gym features.
Here is some of the available information, courtesy to Nintendo Everything. Be warned that this information comes from field testing, which may differ with the final gameplay when the game is out.
- There are 3 teams in the game: red, blue, yellow. You will be asked to join one of these three teams
- Hyper Potions and Max Revives are showing up at PokéStops. PokéStops now tend to give out about 2 items, occasionally 3
- There is a ‘Camera’ switch, allegedly for AR mode in Training. If not enabled, you battle on top of the platform shown on the map
- In wild encounters, the color of the shrinking circle indicates the difficulty of the catch.
- It starts off as red and then approaches green. Green is a higher probability of catch
- Use the ring to make it more green by feeding the Pokémon berries (allowed only once per encounter) and using a higher level PokéBall
- You can train at friendly gyms
- Players are paired with random “Computer Player” Pokémon to fight. They attack and and you attack back in real time
- Training is not turn based – it’s an all out brawl
- Pokémon can become “injured” after training. Heal them with a “health spray” (likely a “potion”)
- To train, you fight that Pokémon with another one of your own Pokémon
- When starting a training session, a random Pokémon in your team is selected to fight with. You can change this by tapping on it in the screen before combat begins
Combat in Training
- Can see each Pokémon’s HP in a bar while battling
- In training combat, the opponent’s attacks are shown ‘targeting’ with a red crosshair that closes in on your Pokémon. This appears to be so you can decide to ‘dodge’ or take the hit.
- Dodge by swiping left or right. You can dodge all the way behind an opponents back if you’re quick enough
- Attack by tapping (quick attack) or pressing and holding (for the charge attack)
- There’s a stamina bar of sorts that is broken in two halfs, underneath your HP bar. It refills about 20% per second, and appears to be boosted forward when you are hit to refill faster
- When executing a charge move, it appears to use up 50% of your stamina
- Types affect damage. Ex: “It’s not very effective” message above attacks when water vs. water. “It’s super effective” shows when using a type advantage
- Individual Pokémon’s CP does not appear to be affected by combat at present
- ‘Winning’ training (bringing the defending Pokémon to 0 HP) awards 50xp and the gym goes up 50 pts. in prestige
- You can ‘Lose’ training when your Pokémon hits 0 HP and faints
- You can also ‘exit’ training before your Pokémon faints. This saves you from having to use a Revive
- Damage done in training persists after training (even when exiting training before a KO)
- You need items to heal up (no PokéCenters to be seen in this game). If a Pokémon faints, a Revive or Max Revive is necessary to bring them back
- The Gym Leader’s avatar is displayed (large) behind his/her Pokémon at the Gym
- Other players will see the Gym Leader’s username and their Pokémon/CP (Combat Points) when approaching a friendly Gym to train
- It’s assumed non-friendly Gyms will see the same
- There is a ‘crown’ for the Gym Leader
- When you claim a Gym, you select your Pokémon to defend it
- Level 1 Gyms allegedly increase to Level 2 Gyms at 500 Prestige points
- Level 2 Gyms are confirmed to increase to Level 3 Gyms at 1000 prestige points
- Level 3 increase at 2000 Prestige points
- Jumps are not confirmed as present or missing yet
- The Defending Gym Leader’s Pokémon goes back to full HP after a training session
You can read some extra details and full information of the gameplay in Reddit here.
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