Hidetaka ‘Swery’ Suehiro (Deadly Premonition, D4: Dark Dreams Don’t Die) latest RPG, The Good Life for PC and PS4 achieving its Kickstarter fundraising target, $652,000. Swery is working together with Grounding and White Owls for the game has opened the fundraising since September 2nd, 2017.
It’s worth to mention that there’s a playable demo for the game on Windows PC – you can download it here.
The fundraising target was achieved two days before the campaign’s closed. And if it could reach $800.000, the developer would also release the game for Switch. Unfortunately, the stretch target didn’t meet, so they’ll use the additional funds for additional content in the base game, like more music, more seasonal events, more part-time jobs, etc.
Moreover, the team cooperates with BackerKit to manage pledges for The Good Life after the campaign. Kickstarter backers can purchase additional items from the campaign using BackerKit, including:
- The Good Life T-Shirt. $40
- The Good Life Hoodie. $95
- The Good Life Mug. $20
- Digital Copy of the game on PC. $30
- Digital Copy of the game on PS4. $40
100% of the money from people who want to get more stuff (which all come from the higher Backer pledges) will go to extra content in the game.
Storyline via Swery
Welcome to The Good Life. The game is set in Rainy Woods, the self-proclaimed “happiest town in the world.” Here, you’ll play as Naomi, a photographer from New York who finds herself stuck in this small town in rural England. She’s found a way to pay off the massive debt she’s accumulated, but she soon discovers that the town is hiding a very bizarre secret…
At night, all of the town’s residents turn into cats. Why does this happen? Is this why everyone in town is so happy? No one seems to remember what they do at night. Naomi is here to find out what’s going on in Rainy Woods.
The townspeople aren’t the only ones who get to roam around at night as a cat – Naomi does too! Once the sun sets, you’ll get to explore Rainy Woods and collect clues and important items connected to the events of the story. The town becomes a very different place at night, as certain secret paths, rooftops, and attics can only be accessed by cats.
Lastly, we also have interview highlights with 4Gamer and The Good Life director and creator, Swery:
Question: The Good Life is a game about observing humans. I feel like the act of ‘watching humans’ is always somewhere in your games, including Deadly Premonition and Spy Fiction. Have you always put it in on purpose?
Swery, director: “All a game basically needs to exist is to have ’something the player needs to do’ in it. But if that’s all it has, the game will just end up being a chain of tasks you need to complete. I want to put in stuff that you don’t necessarily NEED to see or do. I feel like ‘watching humans’ is part of that.”
4Gamer: What has changed with your new crowdfunding attempt on Kickstarter?
Swery: “Before, we talked about splitting the cat transformation and the dog transformation into two separate versions of the game, but we changed it so that you only need to buy one copy of the game to experience both. Technically, we massively overhauled the NPC AI system. Before, NPCs were planned to run on a set time table, but now each NPC will have their own individual data that determines their actions. We also plan to allow the AI to control NPC autonomously. Each NPC will choose an action based on their own desires, which will be influenced by the player and other NPCs, causing NPC actions to gradually change throughout the game. The identity of Elizabeth’s killer will also change based on how you play the game. Stuff like this is only possible thanks to the technological advances we made.”
4Gamer: How did the changes end up working?
Swery: “I think changes #3 and #4 brought us great results. It’s true that it was really hard for us to make it this far, though. We announced that we’d restart the campaign in December, but ended up pushing it back to March because it took us a long time to shift the graphics closer to the final version.
Yukio Futatsugi, development director: “Crowdfunding is a thing where people who mostly aren’t experienced in game development look at your game and decide whether or not they want to help fund it. With that in mind, the graphics need to be as close to the final version as possible. Publishers can imagine what the final version will look like, but the general public can only take things at face value, naturally.”
You can read the full interview here, in English.