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Final Fantasy XIV Stormblood New Job Actions, Battle System Changes, and Jump Potion Detailed

Final Fantasy XIV - Stormblood - Paladin - Passage of Arms

In the recent Live Letter in Hamburg, Germany, Naoki Yoshida revealed more of the long-awaited details about Final Fantasy XIV: Stormblood. Details about the revamped battle system that they mentioned, The new job actions (as the level cap increases to 70), and jump potions.

The live letter began with Yoshida starts the game, showcasing the new main menu screen for the Stormblood expansion.

Moving on to sharing the details about the battle system changes.

Final Fantasy XIV - Stormblood - Battle System Change

Throughout the Final Fantasy XIV community, there have been some issues that occurred, such as complexity, players running out of hotbar spaces, too many status icons to keep track of, and also a huge gap between the core players and the casual players. The synergy between the available jobs are lacking as well.

Final Fantasy XIV - Stormblood - Battle System Change - Current Issues

Addressing the issue mentioned above, the existing additional actions will be abolished, and will be replaced with Role Actions. With that said, Warriors and Dark Knights won’t have to level Gladiator anymore in order to obtain Provoke.

Final Fantasy XIV - Stormblood - Battle System Change - Additional Actions

The actions that are grayed out, as seen in the following picture, will be removed later. Therefore, players will need to replace those actions with the new Role Actions.

Final Fantasy XIV - Stormblood - Role Action Hotbar

In the upcoming change, the magical damage potency will be calculated based on the MND stats instead of INT stats. However, that doesn’t mean Cleric Stance will be useless. The effect of Cleric Stance will be changed into a buff that increases your damage output.

There will be a lot more new changes other than the one mentioned above, and will bring the gap between core player and casual player closer.

Job Gauges will be added into the game as a solution to the status icon issue. There are a lot of classes that need to keep their buffs up, and with the current status icon it is quite difficult to keep track of the timer and such. That’s where Job Gauges comes in, as a visual indicator. The Job Gauges will vary for all jobs, and their respective abilities.

Job Gauges for all 15 jobs (click to enlarge)

Actions that are considered underused or even unused will be removed, and will be merged/replaced with new Role Actions. Upgraded spells will be automatically replaced. For example, Stone will be replaced by Stone II, and it will be replaced again with Stone III, and so on. This allows players to have more spaces on their hotbar.

The jobs will end up having less actions compared to the current ones, as it is to reduce the stress among controller users.

Final Fantasy XIV - Stormblood - Job Action Adjustments - Details

Now, take a look at the job actions trailer below. Do keep in mind that some aspects like the numbers or the way the actions interact with each other that are shown in the video are subject to change later in the game.

Disciple of War and Magic’s Stormblood artifact gears (click to enlarge)

They also took their time and showcased the new and upgraded levels of the ground mounts’ movement speed.

PvP will also receive significant changes in the next expansion, with the current issues being as follows.

Final Fantasy XIV - Stormblood - PvP Changes - Current Issues

One of the causes of the issues mentioned above is that aside from the PvE actions, there are also PvP exclusive actions, causing players having a hard time in adapting to the PvP situation. In order to fix the issues, these changes will be made into the game.

Final Fantasy XIV - Stormblood - PvP Changes - System Changes

Gears will no longer affect the stats during PvP, as it brings the gap between players, and instead it will only affect appearance. There will also be PvP hotbars for each job, so that players won’t get mixed up with PvE hotbars during PvP.

Final Fantasy XIV - Stormblood - PvP Changes - Action Changes

Moving on, they explained about the Level-Boost and Scenario Shortcut Items, or in regular MMO terms, Jump Potions. The implementation has been a discussion before it was revealed in the recent live letter.

Final Fantasy XIV - Stormblood - Jump Potion

Often times, there is a huge gap between new players and veteran players in terms of progression, whether it’s story progression, or level progression. This caused these players unable to play together. Therefore, Level-Boost Items will be added into the game via Mog Station for $25, starting from June 16. It raises the job to level 60 in an instant, and will only be available for one of the thirteen existing jobs.

Final Fantasy XIV - Stormblood - Job-level Boost Items

For Scenario Shortcut Items, there are two types of it: Tales of Adventure: A Realm Reborn, and Tales of Adventure: Heavensward. As the name suggests, the former allows you to have all main scenario quests up till patch 2.55 Before The Dawn flagged as complete, and the latter allows you to have all main scenario quests up till patch 3.56 The Far Edge of Fate flagged as complete.

Final Fantasy XIV - Stormblood - Scenario Shortcut Items - Details

With the usage of the Scenario Shortcut Items, you will also receive the things that you skipped such as Chocobo acquisition (with randomly generated name), and Grand Company enrollment (set to your starting city-state).

Final Fantasy XIV is now available for PlayStation 3, PlayStation 4, PC, and Mac. The Stormblood expansion will release on June 20, 2017, and will no longer support PlayStation 3.


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Most of my times are spent playing Final Fantasy XIV. Come join the adventure in Eorzea and find me (Frey Nightfall) in the Tonberry server!

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