The October issue of Nintendo Dream featuring a panel discussion with the Dragon Quest series creator Yuji Horii, Pokemon series producer Juunichi Masuda, and Super Smash Bros. series director Masahiro Sakurai. Surprisingly, Horii-san finally confirmed that Dragon Quest XI will also available for Nintendo NX
You can check the translated interview below (courtesy to Gematsu). It should be noted that the game is hinted to be released simultaneously for Nintendo 3DS, PlayStation 4, and Nintendo NX to avoid ‘possible spoiler’ if one platform receives the game first.
Masahiro Sakurai: Well then, I would like to ask about each of your new games. First, Dragon Quest XI. The 11th installment in the series will be released simultaneously on Nintendo 3DS and PlayStation 4, and including NX it’s coming out on three platforms, right?
Yuji Horii: That’s right. The use of hardware is different for each system, so it’s quite a challenge.
Sakurai: Thank you for working so hard.
Horii: However, we’re making the 3DS version in both 3D and 2D. I asked my staff, “Is that something we can do?” And they said, “We’ll do it.” So we decided, “then let’s do it.”
Junichi Masuda: I get the feeling that means there will be four versions across three platforms then, yeah?
Horii: That’s right. There are a lot of difficulties because of that. Each one has a different look to it, and there’s also a PlayStation 4 version, so if we make a small fix then we have to fix it across every version.
Sakurai: I see. Including things like the release date, it gets dreadful when development is inevitably drawn out and the debugging piles up… But you’re not going to shift the release date and release them apart from each other, right? Since Dragon Quest games are story-driven.
Horii: That’s right. Spoilers will emerge if we release one version earlier. (Laughs.) However, we’re a little concerned about the sense of distance in movement. It’s different for each of the supported hardware.
Sakurai: Oh, is that so?
Horii: The movement in the 2D of the 3DS version, and the movement in the 3D of the 3DS version and the PlayStation 4 version definitely feels different when it’s in action. However, there are concerns when making several versions at the same time, and to that extent it’s difficult, so we’re making the game to the best of our ability.
Sakurai: I made Super Smash Bros. for 3DS and Wii U at the same time, but it was nevertheless difficult. Since you’re making it for hardware from different companies, I would think that it’s even more difficult, so please by all means do your best.
Horii: Indeed. All of the staff is working very hard, so please look forward to it.
A Dragon Quest XI’s screenshot shows exploring in a small town
In another event, Horii-san along with the series producer Yosuke Saito hosted a panel discussion that was livestreamed at NicoNico. They confirmed that the game’s scenario is almost complete, and now the team is implementing the maps and checking other details.
Some features have been hinted, like a Casino and Spell of Restoration will return in some form. The Spell of Restoration was used as a password system for Dragon Quest I and II. The battery backup system in Dragon Quest III has removed the need of this feature.