Early this year, Bandai Namco announced a remastered for Dark Soul titled Dark Souls: Remastered along with premier trailer and Trilogy Box, yet not much info regarding upgrades included. Thus, today they gave a detail list of all the changes and additions made to the game’s online multiplayer.
Furthermore, we also have a comparison video (thanks to Dualshockers) between from the original PlayStation 3 and Remastered PlayStation 4 Pro versions.
The game will support native 4K resolution on PC and upscaled 4K on PlayStation 4 Pro and Xbox One X. Standard PS and Xbox One versions are at 1080p with 60fps gameplay. The Nintendo Switch version will support 1080p resolution on TV Mode and 720p for Handheld Mode both at 30fps performance.
Lastly, Virtuous is working on the Nintendo Switch Remaster under FromSoftware supervising, and QLOC is working on the PS4, Xbox One, and PC versions.
Changes and Additions in Its Online Multiplayer
- Maximum number of players has increased from 4 to 6
- The Dried Finger item will be needed to play with 6 players
- Dried Finger has been moved from the Painted World of Ariamis level to the Undead Burg merchant to be obtainable earlier in the game. The Dried Finger location in the Painted World has been replaced with a Twin Humanities item.
- Password Matchmaking is now available similar to Dark Souls III. When a player is summoned in Password Matchmaking the player level will be synced.
- Now easier for friends to be matched with each other. When the guest player’s character level and weapon is higher than that of the host player, the level will be adjusted accordingly.
- Healing items will not be available during PvP with the exception of Estus Flasks. To prevent long and drawn out battles, the number of Estus Flasks is halved for phantoms.
- When a player defeats an invading phantom, their Estus Flask is restored.
- Players can turn on/off global matchmaking
- Players can now prevent matched Red Phantoms from seeing their “White Sign Soapstone” sign
- Players can no longer summon ally phantoms consecutively when in combat with enemy phantoms.
- In online play, players who are outside of the host’s parameter range will not be matched with each other (the players can still be matched via Password Matching.
Arena Changes and Adjustments
- Three-versus-three and six-player deathmatch have been added.
- Arena battles can also use Password Matching.
- Respawn points will be random.
Other Misc. Changes
- Players can select the number of usable items, such as consumable souls or covenant items, to use instead of one at a time as in the original game.
- The number of languages has been increased to the number found in Dark Souls 3.
- A Bonfire has been added next to Vamos the Blacksmith.
- Covenants can be switched at Bonfires.
- Button configuration is available.
- Items will not automatically be registered into an item slot when picked up.
- When the up or down directional pad button is held down, the first item equipped will be selected.
- The online network has been changed from P2P to dedicated servers.