Akiba’s Beat is a sequel to Akiba’s Trip: Undead and Undressed, which was released back in 2014 for PlayStation 3, PlayStation Vita, PlayStation 4, and also PC. Publisher XSEED Games revealed a new trailer showing dialogue scenes and gameplay for Akiba’s Beat at E3 2016.
Below is the story, overview, and features provided by XSEED Games.
NEET: Short for “No Experience, Education, or Training.” Typically considered to be underskilled shut-ins who live by themselves in humble yet comfortable apartments, NEETs are known to mooch off their parents’ good will to play video games and watch anime all day instead of looking for work.
Asahi Tachibana is a textbook NEET, living a lazy, cozy life in Akihabara, the infamous Tokyosuburb renowned for its proliferation of anime and video game merchandise, maid cafes, pop idols, and all other forms of counterculture indulgence. To him, every day is Sunday, and every Sunday is a fun day. Little does he know, however, that every day is about to become Sunday for real!
Caught in atemporal loop, where the day restarts as soon as it ends, Asahi is one of only a chosen few whosememories don’t reset with it. He and his merry band of time-displaced losers must now scour Akihabara for signs of “delusions” – people’s innermost fantasies made manifest, changing the cityscape and the behavior of its citizens alike. It is the duty of this ragtag team (whether they like it or not) to infiltrate and destroy these delusions, restoring the natural order of Akiba in the vain hope that this loop may be their last.
During the course of this increasingly improbable quest, Asahi and his companions will unravel a deep, twisted mystery that blurs the line between the physical world and that of mankind’s innermost desires. Can this band of misfits restore normalcy (or what passes for normalcy) to Akihabara? Or will they succumb to the will of the enigmatic pink-caped man, who seems to be the key to everything…?
Dialogue scene in Akiba’s Beat
Akiba’s Beat is a modern-day satirical spin on a classic Japanese RPG formula. Set in a true-to-life recreation of Tokyo’s Akihabara ward (“Akiba” for short), players will take control of a party ofcharacters led by protagonist Asahi Tachibana as they seek to rid the town of anything out of syncwith reality. There are two sides to the gameplay: first, players will wander the streets and question the quirky Akihabara residents on a variety of subjects related to the mystery at hand, ultimately unlocking fantasy-themed dungeons known as “Delusionscapes” which are infested with monsters called “deluseons.”
These deluseons are encountered on the map and fought in a party-based action battle system, putting players’ skills to the test and creating a uniquely challenging experience that seamlessly blends a real-life locale with the secret delusory world of its residents’ true desires.
Monologue scene in Akiba’s Beat
- Real-Time Action RPG CombatTouch enemies on the map to be transported into a party-based real-time combat scenewhere skill and reflexes alike are put to the test.
- Real-Life Setting with a Fantastical Spin Explore a faithful recreation of Tokyo’s Akihabara ward, interacting with quirky locals and enjoying a taste of Japan’s otaku mecca before entering surreal “Delusionscapes.”
- Modern-Day Mystery with a Touch of SatireQuestion uniquely caricatured persons of interest in hopes of finding the source ofhabara’s many changes – before it’s too late!
At E3 2016, Siliconera seized an opportunity to speak with the game’s director about the game itself.
Q: Acquire’s offices are based in Akihabara so you guys have a pulse on otaku culture. What’s changed since Akiba’s Trip 2 and Akiba’s Beat? How are these changes represented in the game?
A: Kota Takano, Director: It’s pretty much a similar style, because we featured Akihabara and all the city. But, since Akiba’s Trip was a ways back, this is a more up-to-date version of Akihabara city. You see more and more of the latest look of the city.
Q: Why did you pick Sunday as the day for the time loop? Since Sunday is the day the main streets are closed to cars and open to people.
A: Sunday is the day you get most excited. It’s a day off for everything. But, at the same time in the school or office, you can’t meet anyone until the next day. Sunday is the day you get hyped, but at the same time, at the same time you get like, “I want tomorrow to come.” I wanted to write something where there was a dilemma between the excitement and sadness of waiting for tomorrow.
Q: All of the characters are wearing headphones in their character art and portraits. Is this tied to the story?
A: We haven’t distributed any information regarding the headphones yet in Japan. But it’s based on the music. When you’re in the battle, every single character has a different theme song. So you listen to the song while you’re fighting the enemy. More information will come.
Akiba’s Beat battle preview
Q: Rippyon is clearly inspired by idols and magical girls. How did real life people and personality types shape Akiba’s Beat’s other characters?
A: So you mentioned that the one character is inspired by idols? And another character could be like, he’s really into PCs, laptops, and electric stuff. People are influence by that and anime. All characters are being created and based on that Akihabara culture.
Q: With Delusions running rampant in Akihabara, how great is the effect they have on “reality,” aside from the repeating Sunday? How will players’ characters interact with these Delusions? What effect will they have on the characters’ reality?
A: When the Delusion comes, let’s say, for example, when a building gets eaten by the Delusion, somebody gets really happy about that. Those people are really into the city and stores. Some people get really bummed when those are eaten by Delusions. The Delusion effects all the people’s hearts differently. People get sad or happy, depending on the Delusions.
Q: Will that cause a shift in scenarios and quests available when the Delusions influence reality like that?
A: Yes, it’s going to change depending on the Delusion. And all the city will change, gradually, depending on what Delusions eat.
Q: How did the series transition from action to action RPG? What sorts of RPG elements can we expect in the game?
A: Acquire usually makes action games or RPG games. I wanted to use my know-how, that I’d learned from each side, and combine them to make something new. The player will explore Akihabara and talk to people. They’ll get all the hints and advice to solve a mystery. That’s similar to the RPG side, since you have to talk to a bunch of people. You then encounter and open up the door to the Delusion-scape, which is made by a Delusion. Then you enter the dungeon, encounter the enemies, and start fighting.
Q:In Akiba’s Trip, players were allowed a certain degree of control over the character and game with dialogue options and multiple endings. Will something similar be present in Akiba’s Beat and how?
A: There are a bunch of side-stories characters can go through. You can actually have the little bit different stories, while still going through the main one with Asahi Tachibana.
Q: Why was Akiba’s Trip’s stripping mechanic removed from Akiba’s Beat? Will a similar mechanic that taps into the series’ unique humor replace it?
A: I wanted to do a whole new thing. I didn’t want to use the same mechanic. In Akiba’s Beat, I think the headphone feature, the music feature, is something unique that Akiba’s Trip didn’t have and Akiba’s Beat has. It’ll effect your battle system. When the music gets to the main part, you battle meter goes up and it affects the battle systems.
Q: How does Akiba’s Beat connect to Akiba’s Trip? Is it set in the same universe, which could lead to characters coming back? Is it a parallel universe?
A: There might not be too many things that we’ve brought back from Akiba’s Trip. If you played Akiba’s Trip, you may see some scene where you’ll be like, “Oh. I know this.” It won’t be much, but you might notice some tiny bits and things from Akiba’s Trip.
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